Trax Editor:
The Trax editor is something completely new we were taught this semester and it's a really good edition to animating in maya when you can clip off an animation within a character set and then start a new one. I soon got the hand of using it and it made things a lot easier.
Trax editor is a helpful tool within animation because
you’re able to make an animation cycle for a rig and clip it off in to the trax
editor where you can save, edit and repeat the animation cycle to get the
sequence you want.
You’re able to make many clips and place them in a certain
order to create an animated scene for your rig. With the ability to simply
activate the keys back in to your main viewport you can just as easily
re-animate that cycle to your preference.
This editor is located in the animation editors. Once you
have the trax editor opened, select the rigs controller hierarchy that you want
to take the animation you’ve created off and put in to a clip in the trax
editor.
Then under the character menus, select ‘Create Character
Set’. Next in the trax editor window
select ‘Create’ an ‘Animation Clip’. Name your clip something relevant so you
can easily recognise it if you have many clips all loaded in the trax editor.
After creating the clip it should appear within the trax
editor as a little block, showing you how long the animation is. You can export
this clip and save it somewhere so you have that as a separate file.
This will take the key frames off the rig and save them in
the clip. To re-activate these clips on to the timeline, simply right click on
the clip within the trax editor and select ‘Activate Keys’.
You can blend two different clips together to create a fluid
movement from one animation cycle to another. This can be done by going to
‘Create’ and then ‘blend’. As well as blending two clips together you can also
split a clip if you only need a certain part of the animation clip. You can do
this by selecting the clip and going to ‘Edit’ and then ‘Split’.
The graph editor is something i've been using for a bit of time and it always helps me a great deal to make my animations look a bit more fluid and smoother. After blocking out the animation i'll always be mostly using the graph editor afterwards to give the animation a polished look about it.
Graph Editor
Trax Editor


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