Wednesday, 5 February 2014
Walk Cycle Version 1
I started the walk cycle and started adding in some of the more of the curves seen in human movement but it doesn't look right. I can't get the rig to really look like he's planting his feet down when he walks and it also looks quite slow. I tried adjusting the timeline but it didn't balance out right so I'm going to create a version 2 and start the walk cycle again, trying to learn from my mistakes.
Tuesday, 4 February 2014
Character Poses Research & Sketches
With this module I've currently just blocked out my walk cycle and i need to go back in to the graph editor and make the necessary changes and small tweaks to make the animation cycle a lot better than it currently is.
I've also been looking at some of the stills of the character my rig is based on. Trying to see how i could implement some of these typical movement characteristics. I got some research images of the internet and re-drew them in my sketch book and tried to draw my character in a similar pose as these might help me when it comes to animating them if they are needed in my groups final animation sequence.
I've also been looking at some of the stills of the character my rig is based on. Trying to see how i could implement some of these typical movement characteristics. I got some research images of the internet and re-drew them in my sketch book and tried to draw my character in a similar pose as these might help me when it comes to animating them if they are needed in my groups final animation sequence.
Happy/Confident Pose
Scare Attempt Pose
Disappointed Pose
Apart from a few stance movements i think i need to exaggerate the pose on my character when it comes to animating it. I think the face emotions will also help to portray a certain emotion.
I aim to to complete the walk cycle within the next day or two and move on to the pull/push animation task.
Will also try to set my character in some of these poses above afterwards.
Sunday, 2 February 2014
Breathing Idle & Walk cycle stage
With some help from my fellow class mates I messed around with the play blast settings within Maya to render out a video of my breathing idle. So here's my breathing idle for my character.
I'm currently still working on the walk cycle. With the help of creating a new character set I'm able to clip off certain parts of my animation and start a fresh one. This will help me save a bit of time and give me the chance to put all of my animations together in a certain order.
I've currently blocked out my walk cycle and now I'm going back through it all making it look more realistic and representative of my character.
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