Wednesday, 5 February 2014

Walk Cycle Version 1

I started the walk cycle and started adding in some of the more of the curves seen in human movement but it doesn't look right. I can't get the rig to really look like he's planting his feet down when he walks and it also looks quite slow. I tried adjusting the timeline but it didn't balance out right so I'm going to create a version 2 and start the walk cycle again, trying to learn from my mistakes.


Tuesday, 4 February 2014

Character Poses Research & Sketches

With this module I've currently just blocked out my walk cycle and i need to go back in to the graph editor and make the necessary changes and small tweaks to make the animation cycle a lot better than it currently is.

I've also been looking at some of the stills of the character my rig is based on. Trying to see how i could implement some of these typical movement characteristics. I got some research images of the internet and re-drew them in my sketch book and tried to draw my character in a similar pose as these might help me when it comes to animating them if they are needed in my groups final animation sequence.


Happy/Confident Pose


Scare Attempt Pose


Disappointed Pose

Apart from a few stance movements i think i need to exaggerate the pose on my character when it comes to animating it. I think the face emotions will also help to portray a certain emotion. 

I aim to to complete the walk cycle within the next day or two and move on to the pull/push animation task.
Will also try to set my character in some of these poses above afterwards.

Sunday, 2 February 2014

Breathing Idle & Walk cycle stage


With some help from my fellow class mates I messed around with the play blast settings within Maya to render out a video of my breathing idle. So here's my breathing idle for my character.

I'm currently still working on the walk cycle. With the help of creating a new character set I'm able to clip off certain parts of my animation and start a fresh one. This will help me save a bit of time and give me the chance to put all of my animations together in a certain order.

I've currently blocked out my walk cycle and now I'm going back through it all making it look more realistic and representative of my character.