Sunday, 2 February 2014

Breathing Idle & Walk cycle stage


With some help from my fellow class mates I messed around with the play blast settings within Maya to render out a video of my breathing idle. So here's my breathing idle for my character.

I'm currently still working on the walk cycle. With the help of creating a new character set I'm able to clip off certain parts of my animation and start a fresh one. This will help me save a bit of time and give me the chance to put all of my animations together in a certain order.

I've currently blocked out my walk cycle and now I'm going back through it all making it look more realistic and representative of my character.

No comments:

Post a Comment